white, yellow, and red states.
At the same time, this icon will have a breathing effect.
It will expand and shrink like a person’s breathing.
The degree of it being filled would represent the amount of gas in the lungs.”

“Expansion of the breath icon, increase of lung gas, represent inhaling; shrinking of the breath icon, decrease of lung gas, represent exhalation.”

“The four colors of green, white, yellow, and red on the icon represent the protagonist’s breath state.
Green represents smooth breath, white represents ordinary, yellow represents urgency, and red represents chaos.”

“The system will also play the sound effects of the exhalation and inhalation with the breath value icon.
Players will know the protagonist’s current breath state better.”

“It would be best to exert force while breathing no matter whether it is attacking or parrying.
Of course, if the situation is urgent, it would not be a big deal to exert force while breathing.
The protagonist would automatically speed up and adjust his breathing.
It would quickly turn from inhaling to exhaling.”

“However, there cannot be too many of such situations.
If they are to frequently counteract the aura and exert force, the aura will gradually become chaotic.
They will need to calm down and adjust slowly.”

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“On the other hand, if you can exert force at the right time every time, your breathing would become very smooth.
Your attacking strength and damage value would increase.”

“The enemy will also have a setting for the breath value.
When the enemy’s breath value falls into a state of chaos, the protagonist will be able to find the flaws in the enemy’s moves.
No matter how much health he has, he will be able to kill him in one blow and execute the execution!”

“In addition, the settings of the strength values are different from before.”

“The previous stamina consumption was fast and the recovery was fast.
This is not in line with our understanding of the traditional ‘stamina values’.”

“After introducing ‘Aura value’, the settings of the physical strength would also change.
The total physical strength would be huge.
Attack, parry, and dodge would consume physical strength but it would consume very slowly and recover very slowly.”

“The aura value will affect the consumption of physical strength.
The breath will be smooth, the physical strength consumption will be slow and return quickly; the breath will be chaotic, the physical strength consumption will increase greatly.”

“Once the physical strength is reduced to a certain threshold, it means that there is a gap in physical strength between the two sides.
The weak side will have a stricter judgment when parrying the other party’s attack.
Once the physical strength is on the verge of exhaustion, it will be very easy for the other party to strike a flaw, disrupt their breathing, and execute moves.”

“In addition, we have to make adjustments to the specific combat skills.”

“The original battle was too boring.
It was nothing more than rolling and dodging, slowly grinding the Boss to death through the backboard.
This model could be used on ordinary people, however, since the setting of the protagonist in the downloadable content is set this way, the feeling of violation would be too strong!”

“In the new combat system, apart from the original attack movements, the main modification is the ‘dismantling’ movement.”

“The enemy’s attack will be divided into upper, middle, and lower attacks.
What’s more, there will be a difference between right and left.”

“Use cushioned steps to dodge the previous attack, lower their head to dodge it.
Use parry to defend against the middle attack, and dodge the next attack.”

“This is their basic operation, and the protagonist is the Martial God.
Therefore, apart from these conventional methods, we can also use the Martial God’s ‘counter-attack’ mode.”

“Counter-attack is also parrying every move, but its requirements are even harsher.
Not only do they need to grasp the timing very accurately, but they also need to use the right swing to add directional judgment.”

“After the player locks onto the target, if the opponent’s attack comes from the upper left side of the player, then the player needs to push the right stick to the upper left.
Then, press the Parry button at the moment the attack arrives.
That way, it can form a perfect parry of ‘counter-attack’.
They will be able to disrupt the opponent’s aura value and make the opponent temporarily stunned without harming themselves.”

“It’s the same for attacks from the top, bottom right, right, and other directions.
Push the right stick or mouse in the corresponding direction to trigger the perfect operation of ‘counter-attack’.
If you don’t push the stick or the direction of the push is not accurate, you can only trigger ordinary parries.
You might be able to defend against it, but you might be injured or cause your breathing to be chaotic.”

“Some bosses have super strong charging attacks.
It’s best to dodge such attacks.
However, there’s also a possibility of using ‘counter-attack’ to break it.
The only problem is that the conditions are very harsh.”

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Hu Xianbin looked shocked as he recorded.

The changes to this combat system were too huge and bold!

Not only did he divide the original enemy’s attack into six attacks (top, middle, and bottom with left and right combinations), making it more complicated for players to deal with, but he also added the aura value setting.

Any god-like players would have to constantly counterattack and parry the attacks if he wanted to fight a perfect Boss battle.
In addition, he had to constantly pay attention to his own aura value.
It was best to maintain a “smooth breath” state

This way, the combat experience would be a little like a combat game.
They would need to control the direction button to adjust the direction of the block.
If they really fought, it would definitely be extremely gaudy.

If the god-like players could master this set of tricks and quickly disperse the Boss’ aura, they might kill it much faster than before.

However, the gaming experience might be a different matter for ordinary players with terrible skills.
It was very likely that they would mess up their auras and be easily killed by the Boss.

It could be said that this was a very bold change, but it was also quite risky!

Hu Xianbin said, “Boss Pei, the change in the combat system is so huge.
That means that the difficulty of the entire game has to be redone, right?”

Pei Qian nodded.
“Of course!”

It was not to change the difficulty level for the sake of the players, but to clear the game himself.

Pei Qian knew himself very well after all.
He had designed such a perverted combat system and had to adjust the aura value to be like a fighting game.
He would definitely not be able to do it with his terrible skills.

Thus, he had to think of a way to open a backdoor so that he could successfully clear the game.

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